Info director
Jump to navigation
Jump to search
Entity Description
The notorious Director. Required entity in every Left 4 Dead map. Also used to force survivors to their respective info_suvivor_position at the start of a campaign for camera intro sequences.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Inputs
- StartIntro
- Players are immune to damage while this is active. No mobs or SI will spawn. Use when starting an intro.
- FinishIntro
- Players will now take damage. Mobs and SI can spawn given that the player is no longer standing in a nav square marked as PLAYER_START and/or CHECKPOINT. Use when an intro is finished.
- ForceSurvivorPositions
- Force the survivors to their starting positions and disable movement.
- ReleaseSurvivorPositions
- Release the survivors from their starting positions and enable movement.
- PanicEvent
- Force a panic event.
- PanicEventControlled
- FireConceptToAny
- Allows survivor dialogue to be fired from entities such as trigger_once (For example, in No Mercy's elevator with parameter hospital04_path4)
Outputs
- OnGameplayStart
- Fired when a map loads, all players join and gameplay begins.
- OnPanicEventFinished
- Fired when a panic event is finished.
- OnKilled