Env shooter

From Valve Developer Community
Revision as of 20:02, 18 October 2005 by Maven (talk | contribs) (bot-assisted)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

An entity that shoots models, or sprites, out of its origin.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<studio> Thing to shoot out. Can be a .mdl or a .vmt.
  • shootsounds
<choices> Material Sound.
Literal value Description
-1 None
0 Glass
1 Wood
2 Metal
3 Flesh
4 Concrete
  • simulation
<choices> Simulate.
Literal value Description
0 Point
1 Physics
2 Ragdoll
  • skin
<integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.

Flags

Inputs

  • GibShooter:
Shoot
Force the gibshooter to create and shoot a gib.