Ammo 50ae
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@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo [ output OnPlayerTouch(void): "Fires when player touches" ] @PointClass base(Ammo) = ammo_357sig : "357sig ammo" [] @PointClass base(Ammo) = ammo_50ae : "57ae ammo" [] @PointClass base(Ammo) = ammo_57mm : "57mm ammo" [] @PointClass base(Ammo) = ammo_556mm : "556mm ammo" [] @PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" [] @PointClass base(Ammo) = ammo_762mm: "762mm ammo" [] @PointClass base(Ammo) = ammo_45acp: "45acp ammo" [] @PointClass base(Ammo) = ammo_9mm : "9mm ammo" [] @PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" [] @PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" [] @PointClass base(Ammo) = item_kevlar: "Kevlar" [] @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []}}
Entity Description
This entity is an invisible amunition entity for deagle.