Talk:Configuring the Source SDK for Dreamball
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Either something is screwed up that I can't find, or the SDK configuration you list on this page is messed up. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the sdk_checkpoints.vmf map, your custom dev textures show up as black in the game. The ball shows up black when I test my map as well. Only the skybox and the brush with the hl2 orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :( --Font38 05:14, 17 September 2009 (UTC)