Talk:Func water analog
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I'm curious - why exactly does it have to be used with the nature/water_movingplane material? I know Valve used it that way, and I certainly use it that way, but not the rationale for it. Performance reasons? Does it simply look better? Would it crash the game, otherwise? --Campaignjunkie (talk) 15:57, 16 Oct 2005 (PDT)
- I just checked the source files for it...it seems there is no real reason under it—ts2do (talk) 16:40, 16 Oct 2005 (PDT)
- That comes from here. I assumed that wisemx knew what he was talking about. I'll ask whether he knows what it's about. —Maven (talk) 18:30, 16 Oct 2005 (PDT)
Still don't see why....it is a normal water material—ts2do (talk) 18:52, 16 Oct 2005 (PDT)
- You're very probably right. (That forum link was only pointing out the original source, by the way.) In the future I'll try to be more careful about this sort of thing. —Maven (talk) 19:01, 16 Oct 2005 (PDT)
I'm currently digging deep into this; Initially it appears nature/water_movingplane is the only SDK material that will work with func_water_analog on dx7 systems. --wisemx 06:57, 17 Oct 2005 (PDT)