Template:O Door
		
		
		
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Door:
- OnClose
- OnOpen
- Fired when the door starts to to open or close.
- OnFullyClosed
- OnFullyOpen
- Fired when the door finishes opening or closing. Reversed if 'Start Open' flag is set.
- OnBlockedClosing
- OnBlockedOpening
- Fired when the door has been blocked from closing or opening. (!activator is the blocking entity)
- OnUnblockedClosing
- OnUnblockedOpening
- Fired when the door is no longer blocked from closing or opening.
- OnLockedUse
- Fired when the player uses the door, but it is locked.