Talk:L4D Level Design/Versus Maps
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I don't like this suggestion at all. having a whole other set of levels just for a specific game mode is a waste of time. Not only do you need to maintain two seperate copies of the level, you also require the download size of your package to be practically double. The info_gamemode entity allows you to kill off entities you do not want in your map based on the current gamemode.
Additionally, I enjoy rescue closets in versus because the difficulty on my server is very high. Telling people to remove them by default makes more work for me because I need to create configuration files to remove them. By default, versus mode has them disabled. Leave it up to the server if they want the rescue closets in or out.