Talk:Camera Bob

From Valve Developer Community
Revision as of 13:12, 23 July 2009 by Wilsonc (talk | contribs)
Jump to navigation Jump to search

Just wanted to add that you probably want to change the first line

if ( cl_viewbob_enabled.GetInt() == 1)

to

if ( cl_viewbob_enabled.GetInt() == 1 && !engine->IsPaused() )

That way, it won't bob when the game is paused, and it'll prevent a huge bob effect from gathering up from pausing for a long time.

Oh, and after testing this effect, I personally found that it looked better with a zoffset, it looks more natural and is less nauseating (for me at least).

--Wilsonc 20:12, 23 July 2009 (UTC)