Talk:Camera Bob
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Just wanted to add that you probably want to change the first line
if ( cl_viewbob_enabled.GetInt() == 1)
to
if ( cl_viewbob_enabled.GetInt() == 1 && !engine->IsPaused() )
That way, it won't bob when the game is paused, and it'll prevent a huge bob effect from gathering up from pausing for a long time.