Hammer Feature Requests
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Features
- Drag and drop of map files onto Hammer, to open
- Implementation of variable falloff on displacement tools
- Simple lighting preview in 3D view
- Hammer <-> HL2 compatibility (able to run both simultaneously without any problems)
- On this line of thought - Fix up the wc_ commands and developer environment ingame for HL2 <-> Hammer compatibility?
- Updated HL2 FGD (some entities that are used in the sample maps aren't in the HL2 FGD, info_light_relative for example)
- Option for compile window to retain last known screen position and size.
- Icon in Texture browser to indicate custom material.
- Ability to view the different channels of a material seperately. (Red, Green, Blue, Alpha, it's normal/bump, and specular map)
- Ability to Copy material name and path from Texture browser.
- Ability to move the camera while editing displacement maps.
- Ability to 'play' the map while in hammer.
- Ability to see func_monitor previews.
- A 'model browser' containing a search field to search for models. If not, at least a 'model search' feature in the model viewer would be nice.
- Proper material folder filtering exclusion.
- Displacement verticies editable or viewable in orthographic views.
- This goes into the 'going beyond hammer' but make hammer more like UED, in that hammer could be turned into more of an IDE than just a level editor.
Bugs
- Long file names can't be seen in Face Edit dialog.
- Face Edit dialog loses focus when cursor moves off the dialog.
- Hammer crashes if you startup a game without minimizing it and then reopening it before the game opens.
- Point At... button for angle keyvalues only set "angles" keyvalue.
- Occasionally the editor closes without warning or error.
- Editor becomes unstable and/or crashes on a fairly regular basis, often when adjusting overlays, deleting or working with move or keyframe ropes, when moving large amounts of brushes or entities, or doing large amounts of displacement modification.
Dialog redesign proposals
- Model Dialog by Cryovat
- I think thumbnails would still be good—ts2do (talk) 18:09, 12 Oct 2005 (PDT)
- Me too, but they should be for every model then (I'm looking at CS:S and DOD here), or have a more automated process for taking them, as I suspect VALVe has. Any way to take shots automatically with MV in a batch file or something? --RabidMonkey 18:57, 12 Oct 2005 (PDT)