Hammer Feature Requests
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Features
- Drag and drop of map files onto Hammer, to open
- Implementation of variable falloff on displacement tools
- Simple lighting preview in 3D view
- Hammer <-> HL2 compatibility (able to run both simultaneously without any problems)
- On this line of thought - Fix up the wc_ commands and developer environment ingame for HL2 <-> Hammer compatibility?
- Updated HL2 FGD (some entities that are used in the sample maps aren't in the HL2 FDG, info_light_relative for example)
- Option for compile window to retain last known screen position and size.
- Icon in Texture browser to indicate custom material.
- Ability to Copy material name and path from Texture browser.
- Ability to move the camera while editing displacement maps.
- Ability to 'play' the map while in hammer.
- Ability to see func_monitor previews.
- A 'model browser' containing a search field to search for models. If not, at least a 'model search' feature in the model viewer would be nice.
- Proper material folder filtering exclusion.
- Displacement verticies editable or viewable in orthographic views.
- This goes into the 'going beyond hammer' but make hammer more like UED, in that hammer could be turned into more of an IDE than just a level editor.
Bugs
- Long file names can't be seen in Face Edit dialog.
- Face Edit dialog loses focus when cursor moves off the dialog.
- Hammer crashes if you startup a game without minimizing it and then reopening it before the game opens.
- Point At... button for angle keyvalues only set "angles" keyvalue.