Hammer Feature Requests

From Valve Developer Community
Jump to navigation Jump to search

Features

  • Drag and drop of map files onto Hammer, to open
  • Implementation of variable falloff on displacement tools
  • Simple lighting preview in 3D view
  • Hammer <-> HL2 compatibility (able to run both simultaneously without any problems)
  • On this line of thought - Fix up the wc_ commands and developer environment ingame for HL2 <-> Hammer compatibility?
  • Updated HL2 FGD (some entities that are used in the sample maps aren't in the HL2 FDG, info_light_relative for example)
  • Option for compile window to retain last known screen position and size.
  • Icon in Texture browser to indicate custom material.
  • Ability to Copy material name and path from Texture browser.
  • Ability to move the camera while editing displacement maps.
  • Ability to 'play' the map while in hammer.
  • Ability to see func_monitor previews.
  • A 'model browser' containing a search field to search for models. If not, at least a 'model search' feature in the model viewer would be nice.
  • Proper material folder filtering exclusion.
  • Displacement verticies editable or viewable in orthographic views.
  • This goes into the 'going beyond hammer' but make hammer more like UED, in that hammer could be turned into more of an IDE than just a level editor.

Bugs

  • Long file names can't be seen in Face Edit dialog.
  • Face Edit dialog loses focus when cursor moves off the dialog.
  • Hammer crashes if you startup a game without minimizing it and then reopening it before the game opens.
  • Point At... button for angle keyvalues only set "angles" keyvalue.