Sv/SDK Docs

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Svenska!

Här kan du finna en samlad lista med svenska översättningar av artiklar här i Wikin.

  • Enklare att förstå = Lättare att lära sig!
  • Hjälp till du med! Skapa nya artiklar eller översätt befintliga!
  • Läs hur här! (arbetar med att färdigställa en guide)n

Generellt

Avancerad konfiguration

Bandesign

Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. See Also: Category:Entities

Koreografi (FacePoser)

Make Source's characters come to life with its uniquely powerful choreography technologies.

AI

AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.

Materialsystem

Textures and shaders are combined in Source to create materials.

Ljudsystem

Documentation on Source's software sound system.

Modellering

Everything you need to know about modelling for Source.

VGUI

Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer.

Programmering

The nuts and bolts of any MOD, programming is what makes things different.

Developer Issues and Workarounds

Fixes for some issues and other problems in the Source SDK

Sourceguider

Need help trying to use a particular Source feature? Check here.

Tekniskt

Technical aspects about the Source engine and Half-Life 2 programming.

Ordbok

Vad betyder det här? Vade betyder det där? Läs här!

Se även

Third Party Tools

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