Sv/SDK Docs

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Generellt
- Source SDK Release Notes
- Source SDK FAQ
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Source Multiplayer Networking
- Steam 3rd Party Mod Support
Avancerad konfiguration
Bandesign
Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. See Also: Category:Entities
Koreografi (FacePoser)
Make Source's characters come to life with its uniquely powerful choreography technologies.
AI
AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
Materialsystem
Textures and shaders are combined in Source to create materials.
Ljudsystem
Documentation on Source's software sound system.
Modellering
Everything you need to know about modelling for Source.
VGUI
Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer.
Programmering
The nuts and bolts of any MOD, programming is what makes things different.
Developer Issues and Workarounds
Fixes for some issues and other problems in the Source SDK
Sourceguider
Need help trying to use a particular Source feature? Check here.
Tekniskt
Technical aspects about the Source engine and Half-Life 2 programming.
Ordbok
Vad betyder det här? Vade betyder det där? Läs här!
Se även
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