VGUI ImageButton
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This class allows you to create buttons that are images. Depending upon what you pass in the constructor, this 'imagebutton' will change its image if your mouse hovers over it, or you click on it, and then change back when your mouse moves away from it, or you finish clicking.
vgui_imagebutton.h
#ifndef IMAGEBUTTON_H
#define IMAGEBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/ImagePanel.h>
namespace vgui
{
class ImageButton : public vgui::ImagePanel
{
DECLARE_CLASS_SIMPLE( ImageButton, vgui::ImagePanel );
public:
ImageButton( Panel *parent, const char *panelName, const char *normalImage, const char *mouseOverImage = NULL, const char *mouseClickImage = NULL, const char *pCmd=NULL ); //: ImagePanel( parent, panelName );
virtual void OnCursorEntered(); // When the mouse hovers over this panel, change images
virtual void OnCursorExited(); // When the mouse leaves this panel, change back
virtual void OnMouseReleased( vgui::MouseCode code );
virtual void OnMousePressed( vgui::MouseCode code );
void SetNormalImage( void );
void SetMouseOverImage( void );
void SetMouseClickImage( void );
private:
char command[32]; // The command when it is clicked on
vgui::IImage *i_normalImage; // The image when the mouse isn't over it, and its not being clicked
vgui::IImage *i_mouseOverImage; // The image that appears as when the mouse is hovering over it
vgui::IImage *i_mouseClickImage; // The image that appears while the mouse is clicking
char m_normalImage[32];
char m_mouseOverImage[32];
char m_mouseClickImage[32];
Panel* m_pParent;
bool hasCommand; // If this is to act as a button
bool hasMouseOverImage; // If this changes images when the mouse is hovering over it
bool hasMouseClickImage; // If this changes images when the mouse is clicking it
virtual void SetImage( vgui::IImage *image ); //Private because this really shouldnt be changed
};
} //namespace vgui
#endif //IMAGEBUTTON_H
vgui_imagebutton.cpp
#include "cbase.h"
#include "vgui_imagebutton.h"
#include "vgui/mousecode.h"
using namespace vgui;
ImageButton::ImageButton( Panel *parent, const char *panelName, const char *normalImage, const char *mouseOverImage, const char *mouseClickImage, const char *pCmd ) : ImagePanel( parent, panelName )
{
m_pParent = parent;
SetParent(parent);
if ( pCmd != NULL )
{
Q_strcpy( command, pCmd );
hasCommand = true;
}
else
hasCommand = false;
Q_strcpy( m_normalImage, normalImage );
i_normalImage = vgui::scheme()->GetImage( m_normalImage, false );
if ( mouseOverImage != NULL )
{
Q_strcpy( m_mouseOverImage, mouseOverImage );
i_mouseOverImage = vgui::scheme()->GetImage( m_mouseOverImage, false );
hasMouseOverImage = true;
}
else
hasMouseOverImage = false;
if ( mouseClickImage != NULL )
{
Q_strcpy( m_mouseClickImage, mouseClickImage );
i_mouseClickImage = vgui::scheme()->GetImage( m_mouseClickImage, false );
hasMouseClickImage = true;
}
else
hasMouseClickImage = false;
SetNormalImage();
}
void ImageButton::OnCursorEntered()
{
if ( hasMouseOverImage )
SetMouseOverImage();
}
void ImageButton::OnCursorExited()
{
if ( hasMouseOverImage )
SetNormalImage();
}
void ImageButton::OnMouseReleased( vgui::MouseCode code )
{
m_pParent->OnCommand( command );
if ( ( code == MOUSE_LEFT ) && hasMouseClickImage )
SetNormalImage();
}
void ImageButton::OnMousePressed( vgui::MouseCode code )
{
if ( ( code == MOUSE_LEFT ) && hasMouseClickImage )
SetMouseClickImage();
}
void ImageButton::SetNormalImage( void )
{
SetImage(i_normalImage);
Repaint();
}
void ImageButton::SetMouseOverImage( void )
{
SetImage(i_mouseOverImage);
Repaint();
}
void ImageButton::SetMouseClickImage( void )
{
SetImage(i_mouseClickImage);
Repaint();
}
void ImageButton::SetImage( vgui::IImage *image )
{
BaseClass::SetImage( image );
}