Talk:Sorting out navigation flow

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Revision as of 00:11, 22 May 2009 by Van (talk | contribs) (New page: Very helpful. I have a question concerning survival maps. Since it's a finale map, the game demands a rescue closet. An error in my map didn't go away till I put one in. But the l4d_sv_lig...)
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Very helpful. I have a question concerning survival maps. Since it's a finale map, the game demands a rescue closet. An error in my map didn't go away till I put one in. But the l4d_sv_lighthouse doesn't seem to have one. How come? (I think I know why the game wants the closet: unlike checkpoints, some parts of the finale are usually unreachable (like on top of cliffs, it's marked finale so that the mobs spawn, but survivors can't get there). So the engine needs to know where the end of map is, and a closet serves just that: it marks to where in the finale the nav flow should head, since it can't reach all the finale) --Van 07:11, 22 May 2009 (UTC)