Db prop sphere

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Revision as of 18:51, 30 April 2009 by Craziestdan (talk | contribs) (New page: {{wrongtitle|title=db_prop_sphere}} == Entity Description == This entity is a duplicate and functions the same as a prop_physics. The only difference with the db_prop_sphere is it use...)
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Entity Description

This entity is a duplicate and functions the same as a prop_physics. The only difference with the db_prop_sphere is it uses a coded collision model, a perfectly round sphere (and is cheaper then regular prop_physics). Use this entity with models such as marbles, rocks, buolders, etc. It will roll perfectly with no rockiness (that you'd usually get with a prop_physics). It has no use as a standard prop physics, only use for something round shaped that you want to roll smooth & perfectly.

Keyvalues

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Flags

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Should force breakable models to have pieces break on the server?

Inputs

  • Break
Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
  • SetHealth <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
  • AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
  • RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.
  • EnablePhyscannonPickup
Makes the breakable able to picked up by the physcannon.
  • DisablePhyscannonPickup
Makes the breakable not able to picked up by the physcannon.
  • Ignite
Ignite the target entity.
  • DamageFilter:
SetDamageFilter <stringRedirectInput/string>
Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
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EnableDamageForces  (in all games since Half-Life 2: Episode Two)
Todo: What is this?
DisableDamageForces  (in all games since Half-Life 2: Episode Two)
Todo: What is this?

Outputs

  • OnBreak
  • OnHealthChanged
  • OnIgnite
  • OnPhysCannonDetach
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