Db prop sphere
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Entity Description
This entity is a duplicate and functions the same as a prop_physics. The only difference with the db_prop_sphere is it uses a coded collision model, a perfectly round sphere (and is cheaper then regular prop_physics). Use this entity with models such as marbles, rocks, buolders, etc. It will roll perfectly with no rockiness (that you'd usually get with a prop_physics). It has no use as a standard prop physics, only use for something round shaped that you want to roll smooth & perfectly.
Keyvalues
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Flags
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- Should force breakable models to have pieces break on the server?
Inputs
- Break
- Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
- SetHealth <integer>
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
- AddHealth <integer>
- Adds health to the breakable. If the breakable's health reaches zero it will break.
- RemoveHealth <integer>
- Removes health from the breakable. If the breakable's health reaches zero it will break.
- EnablePhyscannonPickup
- Makes the breakable able to picked up by the physcannon.
- DisablePhyscannonPickup
- Makes the breakable not able to picked up by the physcannon.
- Ignite
- Ignite the target entity.
- DamageFilter:
- SetDamageFilter <string >
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
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- EnableDamageForces (in all games since
)
- Todo: What is this?
- DisableDamageForces (in all games since
)
- Todo: What is this?
Outputs
- OnBreak
- OnHealthChanged
- OnIgnite
- OnPhysCannonDetach
Note:Page left for viewable history, content moved to prop_physics