File talk:Ssbump examples.jpg

From Valve Developer Community
Revision as of 04:01, 18 April 2009 by Jenkins08 (talk | contribs)
Jump to navigation Jump to search

Wow to be honest, that's a terrible example because it looks like the bump map is more detailed which is certainly not the case i thought? --Jenkins08 19:18, 17 April 2009 (UTC)

All the textures used have the same resolution. Besides, the image isn't demonstrating resolution but the differences in effect. --TomEdwards 21:05, 17 April 2009 (UTC)
Ok fair enough :) Still perplexing because the Bump image looks to have more "effect" than the ssbump. What "mode" are these displayed in? Obviously not RGB but to me it looks like the "bump" image would have more effect ingame than the ssbump for that particular image.. Did you take these screenshots ingame? I think i know that texture aswell its one of the Shadertest textures right? "point_camera_normal.vtf" ?
I was just pointing out that if you want to show a comparison between the effects of a normal map, ssbump and without any you should show ingame screenshots and/or what you have there with an explanation of what your actually showing. I'm not a graphics analyst nor am i a qualified 3d texture artist but to me the bump map has more definition in the curves and gradients between black and white (Light and dark) and i thought the whole point of ssbump was to enhance that feature (raytracing/light coming from 4 directions [North, south, east, west] rather than the normalmap 3 [up, right and above 'z'] ?). --Jenkins08 11:01, 18 April 2009 (UTC)