Combine Insurrection


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Combine Insurrection | |
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Mod Details | |
Genre: | Single Player FPS |
Website: | See for Screen shots,news, updates, map info, download links, and more |
ModDB: | Mod Db page |
More Information | |
Forums | Official Combine Insurrection Forums |
Downloads | see combineinsurrection.lmpgames.com OR mods.moddb.com/9389/combine-insurrection/ OR planethalflife.gamespy.com/View.php?view=HL2Mods.Detail&id=185 for download links |
Combine Insurrection (CI for short) is fairly new to the mod scene. I started development on it back in 2005 after i graduated from high school. I haven't really been doing much on it till recently though.
A planned demo for CI will feature four maps from Chapter 4 of our game. These maps will be of beta quality and won't represent the content in final version of mod.
Plot
Basically this mod is going to take the place of the episodic content, sort of an alternate story arc if you will.
Instead of getting fidgeted off by the Vortigaunts, Gman manages to keep you in the Inter Dimension. 6 years go by, for some reason Gman becomes diluted and looses his power over the dimension and you end back on Earth, only this time its almost totally Combine controlled.
As in Half life 2, you basic goal is to release the Combine's strangle hold on earth, then eventually fight them off entirely.
Back story
Now to fill in what has happened in the past 6 years:
After the portal exploded, the Benefactors thought it wise to increase their presence. So they doubles the number of Combine assigned to On-World assignments.
They also decided to clone Breen, he had been a useful puppet so far, and he had become an asset they did not want to lose.
For more control, they built 7 or 8 more Citadels in and around (with a 300 mil radius) what was left of City 17.
It is estimated that around 56% of the Earth's population has now been converted to Overwatch soldiers.
The resistance has been nearly snuffed out, there are only a few thousand members left, and only about 8 main bases.
Close to where our story begins, the Benefactors introduced a new technology into the environment, its speculated that they put it in the water supply. Once ingested by humans, it works its way to the brain and, if there is not already one there, creates a microchip. This chip relays the thoughts of the infected host back to a satellite then to one of the citadels randomly. It also allows the Overwatch to communicate telepathically. Since it is a new technology, the Resistance tried to become familiar with it as quick as possible to find any loop holes. Alyx managed to hack into the satellite and create a virtual network that would run silently and would not be noticed by the Combine. They use this network for telepathic communication.
At the beginning of the game, after you wake up, a Breen clone issues you a warning and orders your execution. Before they can even remove you from the cell Alyx busts in, kills the guards and saves your ass. She is able to communicate with you telepathically for short periods of time. She has to go into the Combine network to do it though, so that puts her at risk. While she relays the situation to you, she is discovered and that sets off an alarm.
In retaliation to the Resistance's past achievements, all Combine and bio-chem weapons (head crabs) have had their armor/resilience increased so that they are harder to kill. All Combine weapons have been reinforced with stronger ammunitions. Non-humanoid weapon deployments have been increased.
Its estimated that there are now 200 Hunter choppers, 80 Gunships, and 175 Striders stationed within a 400 mile radius around the ruins of City 17, some hundred thousand of each world-wide.
Much of the Combine technology has been stolen by the Resistance and improved by Dr. Kliner, and a new Black Mesa facility has been built by Eli called Black Mesa Site 2. This time around they have it protected by a Combine force field that stops all unfriendly fire and soldiers from entering in light of the disaster at the Black Mesa East complex.
Some estimated figures show that Nova Prospect Zero (aka NPZ [the combine rebuilt this facility about 2 years ago.]) is churning out about 60 Stalkers a week and has over 3000 prisoners.
The Combine finally managed the perfection of their teleportation system. They now possess Xen-level teleporting, which Kliner also invented a shield for, so they could not invade Black Mesa.
Map progress
- ci_c1_npz_cell (96%)
- ci_c1_npz_floor4 (74%)
- ci_c1_npz_floor3 (68%)
- ci_c1_npz_floor2 (75%)
- ci_c1_npz_floor1 (45%)
- ci_c1_npz_desert (25%)
- ci_c2_bms2_q1 (5%)
- ci_c2_bms2_q2 (0%)
- ci_c2_bms2_q3 (0%)
- ci_c2_bms2_q4 (0%)
- ci_c3_rtc25_a (0%)
- ci_c4_city 25 (70%)
- ci_c4_city 25_graveyard (74%)
- ci_c4_city 25_mauso (60%)
- ci_c4_city 25_catacombs (68%)
- ci_c5_stran_a1 (5%)
Chapter breakdown
Titles of current chapters:
- Chapter 1: Reinsertion
- Chapter 2: Black Mesa Site 2
- Chapter 3: Road to City 25
- Chapter 4: City 25
- Chapter 5: Strangle Hold
Demo plans
I am currently working on a demo for my mod, it takes place in chapter 4. It's nearly finished at about 90% complete and I'm expecting it to be released next week sometime.
Alright the Demo is finished and we are beta testing it. Here are some slightly annoying issues at this point:
- On the first map, as you jump from a roof to the one on the other side of the wall, if the roof breaks, it might sometimes cause a memory read error.
- Likewise, use of the fire trap might also cause this.
- Some level transitions are a little bugged, between the town and graveyard and graveyard and mausoleum, you will need to crouch to be able to move after the level has loaded.
- You might experience some lag at the end of the catacombs map. This is due to the battle taking place below the cliff edge.
- A light in the catacombs is incorrectly colored, also a flood light is not working at the moment.
- After the credits roll, the game doesn't take you to the main menu, you will need to exit the game manually.
Thats really all that is buggy at the moment. These bugs will be fixed in the full version of these maps. Expect the demo to be released within this week, most likely on Wednesday. The demo has been released, I decided to fix a few of the issues, so this is version 0.002a of the demo.
If you report any bugs at the bugs site, please use that build.