User:Irish Taxi Driver/cp industrial
Overall Progress: 99.999%
Geometry: 99%
Detail: 99%
Scripting: 100%
General Information
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery...
..that is until the teams were swapped back. Now its BLU retaking their brewery from RED.
Capture Point Layout And Progress
Round 1: Internal (99%)
Capture Point 1: Lift Room (CP1) (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)
Round 2: External (99%)
Capture Point 3: Pump Room (CP3) (Complete)
Capture Point 4: Checkpoint (CP4) (Complete)
Round 3: Excavation (95%)
Capture Point 5: Ravine (CP5) (Complete)
Capture Point 6: The Tower (CP6) (Complete)
Releases
- cp_industrial_b6 can be found here: http://www.fpsbanana.com/maps/84367
- (cp_industrial_b5 sucked and will not be linked)
- cp_industrial_b4 can be found here: http://www.fpsbanana.com/maps/67867
- cp_industrial_b3 can be found here: http://www.fpsbanana.com/maps/67264
- cp_industrial_b2 can be found here: http://www.fpsbanana.com/maps/62995
Recent Progress (3/10/09)
- Skybox gutted and redone
- Teams switched
- Some minor changes to points
- New detail work
Known Problems (Beta 6)
(none)
Influences
-BLU base in cp_well
-BLU geometry in ctf_2fort
-BLU buildings in cp_granary
-BLU buildings in cp_badlands