User:Irish Taxi Driver/cp industrial

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Sketch over geometry, sketch by Jamie 'Fishbus' Manson

Overall Progress: 99.999%

Geometry: 99%

Detail: 99%

Scripting: 100%

General Information

cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery...

..that is until the teams were swapped back. Now its BLU retaking their brewery from RED.

Capture Point Layout And Progress

Round 1: Internal (99%)

Capture Point 1: Lift Room (CP1) (Complete)

Capture Point 2: Keg Storage (CP2) (Complete)

Round 2: External (99%)

Capture Point 3: Pump Room (CP3) (Complete)

Capture Point 4: Checkpoint (CP4) (Complete)

Round 3: Excavation (95%)

Capture Point 5: Ravine (CP5) (Complete)

Capture Point 6: The Tower (CP6) (Complete)

Releases

Recent Progress (3/10/09)

  • Skybox gutted and redone
  • Teams switched
  • Some minor changes to points
  • New detail work

Known Problems (Beta 6)

(none)

Influences

-BLU base in cp_well

-BLU geometry in ctf_2fort

-BLU buildings in cp_granary

-BLU buildings in cp_badlands