Talk:Trigger multiple
So, this could be used to trigger anything from explosions to scripted conversations? Cooooool --JeffMOD 14:11, 4 Apr 2008 (PDT)
Dead and/or gone
I'm trying to set up a trigger_multiple so that it triggers an event when all headcrabs and zombies have either left its area, or died. It should be noted that when play begins, it is completely empty of any zombies. OnEndTouchAll works for if they've left, but not if they've died; same with OnNotTouching when a TouchTest is called. I suppose I could put an "OnDied" since the effect is negated when any zombies are present, but that doesn't seem very feasible to do to every single zombie that might possibly enter that area (and even then it wouldn't work with live headcrabs if they detach from the zombies) ... —Yar Kramer 06:42, 1 March 2009 (UTC)