Wheelvalve

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Revision as of 10:59, 16 February 2009 by Thepaperdog (talk | contribs)
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HOW TO MAKE A VALVEWHEEL TURN ON/OFF (OPEN AND CLOSE)

Create the following in your map

1) A new texture brush and set it as a momentary_rot_button entity.

2) Ensure these flags are set:

     Not Solid       Checked      
     Toggle          Checked
     Use Activates   Checked

3) A new prop_dynamic entity and browse/set its world model/skin as model:

   valvewheel002.mdl

Bind these two objects together, making the momentary_rot_button entity as the parent of the the prop_dynamic entity.

1) Set the Name property for each of the entities. (Give each entity a unique, meaningful name.) For example:

   momentary_rot_button Name =  MyValveRotator
   prop_dynamic Name =          MyValve
   

2) Set the Parent property of the prop_dynamic entity to the name of the momentary_rot_button entity.

   prop_dynamic Parent =        MyValveRotator
   




More instructions pending.