Creating a portal elevator

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Revision as of 22:16, 26 January 2009 by Sbrown (talk | contribs)
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Introduction

It is a common misconception that making a elevator in portal is very hard. It is, however a very simple process. If it is created properly, it can be turned into a prefab and easily duplicated.

The Base

The first thing to do is to build the base for the elevator. This consists of brushes and func details. It is the fastest part of the process.

The Landing

Step 1

A landing is really easy to make. It consists of 7 walls and a floor and ceiling with a similar hole. It can be easily recreated form the image on the right. When you have finished your first landing, texture it and group it. It can be easily duplicated for the bottom landing.

The Shaft

Step 2

The shaft is also very easy. It consists of 3 parts. A top cap, a middle piece, and a bottom cap. Walls are 192*16, and textured with plasticwall002a. The caps are 64 units tall, and the center piece is 384 units.

The Shaft Details

Step 3

Create 4 16*16 sized brushes and place them in each corner. They should be turned into a func_detail. Next, create a block that is 8*8*160. Texture it with plasticwall002a as well. Then slice it into 3 pieces vertically, that are 2, 4, and 2 respectively. Take the center piece and resize it to be 2 units wide, instead of 8. Texture it with white008. Duplicate this piece to from a square. Make it a func_detail and place one every 64 units in the center shaft.

The Landing Details

Step 4

Place the elevator landing prop in the center of the landing. You may choose to add the 16 light beams, however for such a time consuming process, it is easier to copy it from the example map. Note: All original portal maps have a misplaced light beam. If copying it, you may wish to move it into place. Copy the landing details to the second landing.


The Elevator

The Props

The Tracktrain

The CrazyBlock

The Details

Beams

Lights

Sounds

Shake

The Trigger

Final Touches