Point tesla

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Entity Description

An entity that creates tesla lightning arcs around its origin.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<string> If specified, tesla lightning will originate from the specified entity. Otherwise, they originate from this entity.
  • m_SoundName
<string> Sound to be played whenever lightning is created. Default: DoSpark
  • texture
<sprite> Material to use for the tesla lightning beams. Default: sprites/physbeam.vmt
  • m_Color
<color255> Color. Default: 255 255 255
  • m_flRadius
<integer> Radius around the origin to find a point to strike with a tesla lightning beam. Default: 200
  • beamcount_min
<integer> Minimum number of tesla lightning beams to create when creating an arc. Default: 6
  • beamcount_max
<integer> Maximum number of tesla lightning beams to create when creating an arc. Default: 8
  • thick_min
<string> Minimum width of the tesla lightning beams. Default: 4
  • thick_max
<string> Maximum width of the tesla lightning beams. Default: 5
  • lifetime_min
<string> Minimum lifetime of the tesla lightning beams. Default: 0.3
  • lifetime_max
<string> Maximum lifetime of the tesla lightning beams. Default: 0.3
  • interval_min
<string> Minimum time delay between random arcing. Default: 0.5
  • interval_max
<string> Maximum time delay between random arcing. Default: 2

Inputs

  • TurnOn
Turn emitter on.
  • TurnOff
Turn emitter off.
  • DoSpark
Force a single arc.

Outputs