Phys spring

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Entity Description

A physically simulated spring. length is what's known as the "natural spring length". This is how long the spring would be if it was at rest (nothing hanging on it or attached). When you attach something to the spring, it will stretch longer than its natural length. The amount of stretch is determined by the spring constant constant. The larger the spring constant the less stretch in the spring.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • attach1
<target_destination>
  • attach2
<target_destination>
  • springaxis
<vecline> Use the helper. Drag it out to match the virtual spring.
  • length
<float> How long the spring would be if it was at rest (nothing hanging on it or attached). 0 means the length of the brush.
  • constant
<float> Stiffness of the spring. The larger the number the less the spring will stretch.
  • damping
<float> Damping constant: how much energy the spring loses. The larger the number, the less bouncy the spring.
  • relativedamping
<float> Relative damping constant: the amount of energy the spring loses proportional to the relative velocity of the two objects the spring is attached to.
  • breaklength
<float> If the spring's length ever exceeds this length, the spring breaks.

Flags

  • 1 : Force only on stretch - This flag will make the spring act like a bungee cord or springy rope.

Inputs

  • SetSpringConstant <float>
Set the Spring Constant.
  • SetSpringLength <float>
Set the Spring Length.
  • SetSpringDamping <float>
Set the Spring Damping.

Outputs