Env laser

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env_laser
An entity that creates a laser beam between itself and a given target.
KEYS
Name targetname <target_source> The name that other entities refer to this entity by.
Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
Render FX renderfx <choices>
Target of Laser LaserTarget <target_destination> Name of entity, or entities, to strike at. The target is randomly chosen if there are multiple entities matching the given name.
Brightness (1 - 255) renderamt <integer>
Beam Color (R G B) rendercolor <color255>
Width of Beam width <float> The width of the laser beam, in pixels.
Amount of noise (0-255) NoiseAmplitude <integer> The amount of noise in the beam. 0 is a perfectly straight beam.
Sprite Name texture <sprite> The material used to draw the laser beam.
End Sprite EndSprite <sprite> If specified, this sprite will be drawn at the end of the laser beam.
Texture Scroll Rate (0-100) TextureScroll <integer> Rate at which the beam texture should scroll along the beam.
Starting Frame framestart <integer> The frame to start the beam texture on.
Damage / second damage <string> How much damage this laser does. per second. to things it hits.
Dissolve Type dissolvetype <choices>
spawnflags spawnflags <flags>
INPUTS
Kill Removes this entity from the world.
KillHierarchy Removes this entity and all its children from the world.
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
FireUser1 Causes this entity's OnUser1 output to be fired.
FireUser2 Causes this entity's OnUser2 output to be fired.
FireUser3 Causes this entity's OnUser3 output to be fired.
FireUser4 Causes this entity's OnUser4 output to be fired.
SetParent <string> Changes the entity's parent in the movement hierarchy.
SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
TurnOn Turns the laser on.
TurnOff Turns the laser off.
Toggle Toggles the laser between on and off.
OUTPUTS
OnUser1 Fired in response to FireUser1 input.
OnUser2 Fired in response to FireUser2 input.
OnUser3 Fired in response to FireUser3 input.
OnUser4 Fired in response to FireUser4 input.