Env spritetrail

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Revision as of 19:38, 19 January 2009 by VDCBot (talk | contribs) (Robot: fixing template case.)
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Template:Wrongtitle Template:Base point

Entity description

A trail effect for parenting with other entities.

Note.pngNote:When you pick a sprite to use, eg sprites/light_glow01 you must add the .vmt extension or else it won't display ingame.


Keyvalues

<float> Lifetime
  • startwidth
<float> Start Width
  • endwidth
<float> End Width
  • spritename
<material> Sprite Name
  • renderamt
<integer> FX Amount (0 - 255) The FX amount is used by the selected Render Mode.
  • rendercolor
#000000 The FX color is used by the selected Render Mode.
  • rendermode
<choices> Render Mode
Literal Value Description
0 Normal
4 Solid
5 Additive

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • RenderFields:
Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255RedirectInput/color32>
Sets an RGB color for the entity.

Outputs