Talk:Npc strider

From Valve Developer Community
Revision as of 15:08, 21 August 2008 by Blackquaza (talk | contribs)
Jump to navigation Jump to search

The intro currently states Striders will only attack NPCs; to make them attack parts of their environment/other non-NPCs, use npc_bullseyes.

Surely this should read Striders will only attack NPCs; to make them attack parts of their environment or NPCs, use npc_bullseyes or am I missing the point ? --Beeswax 04:41, 5 Feb 2008 (PST)

Your missing the point. In episode One, the player hides behind a train cart that's on its side. Very good cover, except that the strider then fires at the npc_bullseye IN FRONT OF THE CAR, thus punting it a little ways toward you. If you remained sheltered there too long, the car would squish you against the wall. This encourages you to keep moving. Physics object and parts of the environment is what "other non-NPC's" refers to. --Blackquaza 15:08, 21 Aug 2008 (PDT)