Phys convert

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Turns an arbitrary entity into a physically simulated entity. i.e. brush entities will behave like func_physbox, model entities behave like prop_physics.

Keyvalues

Name of the entity that will be converted to a physics object when the ConvertTarget input is fired.
  • swapmodel <string>
Model Swap Entity

Flags

  • 1: Convert Asleep

Inputs

Converts this entity's target to a physically simulated object.

Outputs

Fires after the conversion has taken place.