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  • from scratch is not difficult and is of general interest to Source SDK ...ication is different from some of the other Source-based games in that the source code to build the <code>client.dll</code> and <code>server.dll</code> files
    8 KB (1,263 words) - 05:49, 7 January 2024
  • {{Source topicon}} {{Source 2 topicon}}
    5 KB (834 words) - 22:10, 13 June 2025
  • ...e '''.cfg''' file extension can be found everywhere and is not specific to Source. == File format ==
    4 KB (669 words) - 06:34, 10 February 2025
  • '''Collision model''' defines the Solidity of the model. Because Source is a little more than a simple animation renderer, most models also require ...or Source. 3rd party MDL compilers often provide a different GUI to the QC file than StudioMDL, so a checklist of "things you should already have done" wou
    6 KB (925 words) - 07:58, 20 January 2009
  • ...hat are necessary to compile the map into the [[BSP]] format usable in the Source Engine. The '''Run Map''' dialog will be in '''Normal''' or '''Expert '''(' [[File:Hammer_Run_Map_Expert.png]]
    7 KB (1,078 words) - 07:24, 12 July 2024
  • ...using [https://sketchup.com SketchUp by Trimble]. There are two main file format exporters: one for .VMF and one for .SMD. ...up, you're in good shape. Go ahead and exit SketchUp so we can install the Source plugins for it.
    4 KB (597 words) - 12:22, 11 April 2025
  • ..."'''V'''alve '''P'''ac'''K'''") is a package format used by post-[[GCF]] {{source|4}} engine games to store content, as well as in {{Source2|4}}. It is first ...different package format with the same file extension, called [[VPK (file format)/Vampire: The Masquerade - Bloodlines|Vampire PacK]] files.}}
    12 KB (1,753 words) - 18:29, 17 May 2025
  • [[File:Hammer Editor 3.4 Splash Screen.png|right|250px]] ...urce Engine]], the predecessor to the current Hammer 4.X series, AKA the [[Source SDK]]. If you don't already have Half-Life 1's editor, [steam://run/254430
    8 KB (1,289 words) - 07:20, 20 May 2025
  • [[File:Hammer Editor 3.4 Splash Screen.png|thumb|Hammer 3.4's Splash screen|right| ...oldsrc|4}}, the predecessor to the current {{hammer4|4}} series, AKA the [[Source SDK]]. If you don't already have Half-Life 1's editor, [steam://run/254430
    8 KB (1,397 words) - 11:38, 15 November 2024
  • Source automatically loads plugins defined in files matching <code><game>/addons/* == .vdf format ==
    7 KB (997 words) - 13:32, 11 April 2025
  • [[File:Hammer Editor 3.4 Splash Screen.png|right|250px]] ...urce Engine]], the predecessor to the current Hammer 4.X series, AKA the [[Source SDK]]. If you don't already have Half-Life 1's editor, [steam://run/254430
    8 KB (1,368 words) - 07:20, 20 May 2025
  • == Replay file types == ...the blocks are decompressed, validated, and written to one monolithic demo file for the game to play.
    10 KB (1,689 words) - 10:10, 12 June 2023
  • ...del'' is usually specified by its ''modelname.mdl'', because the '''MDL''' file acts as an index of the other data files a Studiomodel needs in order to fu ==File Structure==
    5 KB (710 words) - 15:06, 7 January 2024
  • ...nder}} '''Models are imported and exported from Blender with the [[Blender Source Tools]].''' Any type of object with 2D surfaces can be exported. For detail * Under File > Import
    13 KB (2,021 words) - 00:45, 4 January 2024
  • [[File:Sky desert GoldSrc.png|thumb|256px|right|The default desert skybox]] [[File:Sky_change_JACK.png|thumb|right|350px|Changing a map's skybox in {{jack|4}}
    6 KB (957 words) - 07:19, 20 May 2025
  • ...not originally intended for, including {{bms|3.1}}, and more! Almost every Source game can run using some version of Hammer++. The games in the list below ha ...Hammer at least once before this process, as doing so creates an important file that must exist before any map can be compiled in Hammer++.}}
    11 KB (1,800 words) - 08:08, 24 February 2025
  • {{Todo|Add a seperate section for GoldSrc and Source 2.}} ...it; <code>Portal 2</code> contains everything for the game, Portal 2. For Source games, this includes base engine things, such as Hammer and integration wit
    8 KB (1,221 words) - 04:08, 23 April 2025
  • There are some other minor configuration and technical requirements, too. Get in touch with us and we can pass on th ==Server configuration==
    11 KB (1,752 words) - 15:02, 7 January 2024
  • {{Source topicon}} {{Source 2 topicon}}
    19 KB (2,949 words) - 04:56, 3 June 2025
  • * Add an [[info_player_logo]] (''[[Counter-Strike: Source]]'') or [[info_player_start]] (singleplayer games) or [[info_player_teamspa ...o the <code>screenshot</code> console command, which will save in the .TGA format.
    13 KB (2,059 words) - 16:19, 6 August 2024
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