GetCollisionBounds
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This function does not actually exist but is a combination of 2 functions.
const Vector& CCollisionProperty::OBBMins( ) const
This function returns the lowest right point of the collisionhull. It's callable via C_BaseEntity::CollisionProp()->OBBMins()
const Vector& CCollisionProperty::OBBMaxs( ) const
This function returns the highest left point of the collisionhull. It's callable via C_BaseEntity::CollisionProp()->OBBMaxs()
void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs )
void CCollisionProperty::GetCollisionBounds( const Vector& mins, const Vector &maxs ) { mins = CollisionProp()->OBBMins(); maxs = CollisionProp()->OBBMaxs(); }