Squads

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Revision as of 13:02, 21 September 2005 by Maven (talk | contribs) (wording)
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Squads allow you to group NPCs in ways they understand. Members of a squad will cover each other, move together, share information, and take turns at attacking their enemies. However, they have limitations:

  • Squads cannot be directly influenced. The mapper must instead influence the individual squad members.
  • Squads will not stay together if directed otherwise by a scripted or semi-scripted sequence.
  • There are no squad leaders, unlike Half-Life 1.
  • Squad tactics are less complex than in Half-Life 1.

To form a squad, edit the Squad Name property for each NPC that will be a part of it. All NPCs sharing the same squad name are in the same squad.