Ai goal police
		
		
		
		Jump to navigation
		Jump to search
		
Entity Description
Keyvalues
- Radius (policeradius)
 
- <float> Radius to police
 
- Target (policetarget)
 
- <string> Target to police
 
Flags
- Knock-out target past crossing plane
 
- Do not leave post
 
Inputs
- EnableKnockOut
 
- Tells the goal to make the active policing NPC knock out its target
 
- DisableKnockOut
 
- Stop the active policing NPC from trying to knock out its target
 
Outputs
- OnFirstWarning
 
- Fires the first time a policing cop warns a target
 
- OnSecondWarning
 
- Fires the second time a policing cop warns a target
 
- OnLastWarning
 
- Fires when a policing cop warns a target for the last time
 
- OnSupressingTarget
 
- Fires when a policing cop starts to suppress (ie. beat) a target
 
- OnKnockOut
 
- Fires when a target has been knocked out