Talk:VGUI: Making GameUI Panels

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Revision as of 07:52, 26 November 2007 by Archer (talk | contribs)
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You should bold the part about Including the testpanel.h file in the vgui_int.cpp. I missed it on my first pass of the text tutorial. -Simkin

Jump right in and do so. This is a wiki. —Maven (talk) 10:33, 7 Oct 2005 (PDT)

How do you give the panel focus? When I show my panel it ends up behind another panel. --.freelancer 15:40, 30 Nov 2005 (PST)

call its RequestFocus()ts2do (Talk | @) 20:11, 30 Nov 2005 (PST)

Doesn't work, it's still not recieving focus.. --.freelancer 07:45, 1 Dec 2005 (PST)
I could still use some help here.. --.freelancer 03:25, 3 Dec 2005 (PST)
Only a very few of us have ever messed with VGUI panels at all. When you figure it out, you get to be the VDC expert on them. <grin> —Maven (talk) 18:04, 3 Dec 2005 (PST)

Use MoveToFront() in OnTick(). This way it always stays on top of other panels. --Jerry (MrU on VERC) 02:35, 6 Dec 2005 (PST)

I've attempted this approach before...it's no good because it would go over the quit dialog when it pops up—ts2do (Talk | @) 05:55, 6 Dec 2005 (PST)

It's just an example for displaying a screen all the time. If you only want it to move to the front in the beginning than you can just drop MoveToFront() in Init(). I use it for displaying a dialog which you have to close before moving onto something else. --Jerry (MrU on VERC) 06:01, 6 Dec 2005 (PST)

well if the frame makes it impossible to click quit in the gamemenu, that's fine—ts2do (Talk | @) 19:10, 6 Dec 2005 (PST)

See VGUI_Documentation#Windows_.26_Popups

Added the bold to the vgui_int.ccp header includes bit and clarified the wording so it's not missed (I missed it too the first time). --schenkman 17:55, 30 Oct 2006 (PST)

I just wonder how you changed the color/appearance of the standard panels like the console panel!? How did you change their color(s) and added own images? Thx a lot! --Archer 15:50, 26 Nov 2007