Lights.rad
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Lights.rad is a plain text file that can be used to manipulate the way VRAD handles given materials when compiling static lighting. It performs three functions:
- Makes a material applied to a brush surface emit light (numbers are RGBA).
lights/my_lightpanel 250 240 205 100
- Prevents static shadows from being cast on a material.
noshadow tree_deciduous_01a_branches.vmt
- Forces shadows of a model to be calculated using its material's translucency, as opposed to its polygons.
forcetextureshadow props_wasteland/interior_fence001a.mdl
Todo: Can you force texture shadows on a material?