Category talk:Particle System
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Packing Particle Files in a bsp map file
I've made a custom particle file for my TF2 map. But even when the particle files and the modified particle_manifest.txt are in the bsp file, TF2 still can't find the particle files when it loads the map. I'm guessing that TF2 doesn't look in the bsp for either the particle files or the particle_manifest.txt. --Spacemonkey 18:23, 3 Jul 2008 (PDT)
- That's right, it can't be done. We've asked Mike to look into getting rid of the manifest file and simply scanning all PCFs in the particles folder, which will help alleviate this. --TomEdwards 00:54, 4 Jul 2008 (PDT)
Other Materials
Are there any other shaders that can be used other than SpriteCard? Refract and Modulate would be useful. --4LT 14:57, 17 Jul 2008 (PDT)