AI Perception Behavior Enhancement
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In HL2, if an idle NPC hears a sound but doesn't see its emitter, it will only turn in the direction of the sound for a time before returning to its previous action.
With the modification below the NPC will instead investigate the source of the sound.
Open the ai_basenpc_schedule.cpp
file and look for the function SelectAlertSchedule()
. Look for the following code:
if ( HasCondition ( COND_HEAR_DANGER ) || HasCondition ( COND_HEAR_PLAYER ) || HasCondition ( COND_HEAR_WORLD ) || HasCondition ( COND_HEAR_BULLET_IMPACT ) || HasCondition ( COND_HEAR_COMBAT ) ) { return SCHED_ALERT_FACE_BESTSOUND; }
Replace this code with:
if ( HasCondition ( COND_HEAR_DANGER ) || HasCondition ( COND_HEAR_PLAYER ) || HasCondition ( COND_HEAR_WORLD ) || HasCondition ( COND_HEAR_BULLET_IMPACT ) || HasCondition ( COND_HEAR_COMBAT ) ) { return SCHED_INVESTIGATE_SOUND;//E.Y.E , AI Search for the source of alert sound }
Conclusion
With this code,as soon as NPC will hear alert sound, they will investigate. I use this for my own project E.Y.E and it runs perfectly.