Kreedz Climbing

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KZMOD screenshot - click to enlarge

Overview

Kreedz Climbing (KZMOD) is a unique, non-violent, puzzle-type modification for Half-Life 2 where the player attempts to climb or jump his or her way to the top of any given environment, in a race against time and against other players. There is no death in this mod: the player is equipped with only a climber's tool for use against breakable environmental obstructions.

Descending from the 'kz' climbing levels found in CS 1.6, kzmod seeks to elevate climbing, strafing and bhop to the next level of graphics and gameplay with new maps, new features and new modes of play.

Scenarios in KZMOD range from realistic maps with natural or city settings, to outer-space, surrealistic or just plain weird - designs are completely open to the level designers themselves. Beat the maps as quickly as you can - gain personal achievement when you beat your previous best time (or even finish at all), or record a demo and set a World Record for others to download and admire.

All you have to do is practice, train and persevere - fortunately for new climbers, a comprehensive training map is also available!

History

A first public beta was released on 17 March 2006, and is available for download for both offline and online play.

On 07 August, 2006 the author of the mod suddenly suffered a mechanical hard drive failure that destroyed the mod and thoroughly stopped all development of it.Design progress was stalled as the devteam attempted to fix a crippling location mapping bug known as the "wall bug".

On 31 January, 2007, development on the mod restarted. With a new programmer and a professionally schooled animator, a few mappers and everyone who worked it before, plans were made to change the face of the game a little bit to offer more things similar to "climbing" rather than jumping only. Planned additions included a usable bungee rope, surfing, jumping,and a functional world record system.

Status

As of July 2008, KZMOD is now at Beta 3.1. The "wall bug" location correction error has been fixed, and many additional features have been added to the mod.

Among these features are:

Checkpoint systems: Amateur climbers can use checkpoints to save their position and return to it in case they make a mistake. Server variables can be used to set a limit on, or remove, checkpoints from online play.

Bungee Cord: a mechanic that uses tension force to swing and sling climbers from one area of a map to another. Mappers can create "bungee courses" by creating areas with specific bungee targets for climbers to swing from. Some maps reward climbers for completion with a bungee cord that attaches to everything.

Paint Tool: A device that lets climbers write in different colors on the map environment, used to make drawings or leave messages for other climbers.

Flares: Climbers can now fire objects that function similarly to the env flare entity, for illuminating dark areas. A map type involving firing flares at targets is now under development.

Legbreak: An entity that can be bound to various hazardous objects in maps, allowing for traps and obstacle course gameplay. Climbers who hit legbreak are teleported backward to a set location in the map.

Media

KZMOD screenshot - click to enlarge
KZMOD screenshot - click to enlarge
KZMOD screenshot - click to enlarge

External links