Kreedz Climbing
Overview
Kreedz Climbing (KZMOD) is a unique, non-violent, puzzle-type modification for Half-Life 2 where the player attempts to climb or jump his or her way to the top of any given environment, in a race against time and against other players. There are no violent, lock-'n'-load type weapons in this game, instead the player is equipped with a climber's tool for use against breakable environmental obstructions.
Scenarios range from realistic maps with natural or city settings, to outer-space, surrealistic or just plain weird - designs are completely open to the level designers themselves. Beat the maps as quickly as you can - gain personal achievement when you beat your previous best time (or even finish at all), or record a demo and set a World Record for others to download and admire.
All you have to do is train, train, train - fortunately for new climbers, training maps are available as well!
A first public beta was released on 17 March 2006, and is available for download for both offline and online play.
On 07 August, 2006 the author of the mod suddenly suffered a mechanical harddrive failure that destroyed the mod and thoroughly stopped all development of it.Progress was stalled as the devteam attempted to fix a crippling location mapping bug known as the "wall bug".
On 31 January, 2007, development on the mod restarted. With a new programmer and a professionally schooled animator, a few mappers and everyone who worked it before, we intend to change the face of the game a little bit to offer more things similar to "climbing" rather than jumping only. Things to come included a usable bungee rope, surfing, jumping,and working world record systems.
As of July 2008, KZMOD is now at Beta 3.1. The "wall bug" location correction error has been fixed, and several additional features have been added to the mod.
Among these features are:
Paint Tool: a device that lets climbers write in different colors on the map environment, used to make drawings or leave messages for other climbers.
Flares: Players can now fire objects that function similarly to the env flare entity, for illuminating dark areas. A map type involving firing flares at targets is now under development.
If anyone knows a solution to this prediction/interpolation problem please contact me through our main website portal: Further information about the mod can be obtained at its homepage: www.kzmod.com
Media
External links
- KZMOD.com - official website, with news, downloads and much more!
ModDB page