Talk:Creating custom gibs
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I'm not having much luck getting my gibs to work. The models are valid and can be spawned directly, but won't appear when the prop is destroyed. The QC:
$collisiontext { break { model "props_escape/plate_gibs-small" placementattachment placementOrigin health 1 fadetime 0 } break { model "props_escape/plate_gibs-big" placementattachment placementOrigin health 1 fadetime 0 } }
It's nothing to do with the lack of quote marks. :-) --TomEdwards 10:06, 19 Nov 2007 (PST)
- I have no idea what I did, but it's now working. --TomEdwards 13:18, 19 Nov 2007 (PST)
- You're talking to yourself mate. ;-) (Keep us posted) --wisemx 15:57, 19 Nov 2007 (PST)
Two questions: 1) I am looking to give my gibs more spread, currently they spawn in one heap where the original object is. Would burst give them a larger range, and how would I call it? (burst "5" ?) | 2) Only one instance of each gib is spawning, how could I spawn multiples of types A&B while still keeping C&D unique? --Rayne 13:38, 21 May 2008 (PDT)