Func lookdoor
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Entity Description
A door that moves either when looked by a targeted object or when a target object comes near the door. Behavior can be either based on viewing direction or proximity alone, or on a combination of both. If inverted the doors behavior will be the opposite.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <target_destination> View cone switch for this door. (Necessary to trigger it.)
- movedir
- <angle> The direction the brushes will move, when told to.
- startposition
- <float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
- speed
- <integer> The speed that the brush moves, in inches per second.
- movedistance
- <float> The distance from the starting point that the brush should move, in inches.
- blockdamage
- <float> The amount of damage to do to any entity that blocks the brushes, per frame.
- startsound
- <sound> Sound played when the brush starts moving.
- stopsound
- <sound> Sound played when the brush stops moving.
- ProximityDistance
- <float> If non-zero, proximity range over which door will move.
- ProximityOffset
- <float> Offset from the target object.
- FieldOfView
- <float> If non-zero, field of view over which door will move.
Flags
- 8 : Not Solid
- 8192 : LookDoor Threshold
- 16384 : LookDoor Invert
- 32768 : LookDoor From Open
Inputs
- Move the brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the brush to the starting position.
- SetPosition <float>
- Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
- InvertOn
- InvertOn - when set behavior of door is inverted.
- InvertOff
- InvertOff - when set behavior of door is normal.
Outputs
- Template:O targetname
- OnFullyOpen
- Fired when the brush reaches the end position (starting position + (move direction * move distance)).
- OnFullyClosed
- Fired when the brush reaches the starting position.