Skeleton

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Revision as of 12:30, 3 May 2008 by Beeswax (talk | contribs)
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Todo: cleanup & clarify ... WIP

The Rendered Skin is projected over the Mesh which envelopes the Skeleton.

  • Also known as the model's Rig or bonetree ...
  • Rootbone & Origin - all of the model's vertex geometry is "parented" to the skeleton, and the "rootbone" of the skeleton is "parented" to the ($origin) Entity's position and orientation in the World. Therefore, every model must have a Skeleton, even if it is just a single "bone" at the $origin.
  • Skeletal deformation: