Talk:$collisionmodel

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Revision as of 06:52, 28 April 2008 by Beeswax (talk | contribs)
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lo-poly collision mesh

Collision meshes should be extremely low-poly in comparison to body meshes, and even lod meshes. See collision mesh.

  • How about using the term "render mesh" to refer to the reference.mdl and $lod meshes? I'm thinking that this emphasises their NotSolid nature compared to Collision mesh, and AFAIK, Skins are only UV mapped to a rendermesh ? In a sense, a rendermesh's only job is to render the skin in 3D! ... --Beeswax 06:52, 28 Apr 2008 (PDT)