User:Irish Taxi Driver/cp industrial
Overall Progress: 70%
Geometry: 70%
Detail: 65%
Scripting: 75%
General Information
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 will be BLU's administration section and their brewing lab.
Capture Point Layout And Progress
Round 1: Internal (99%)
Capture Point 1: Lift Room (CP1) (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)
Round 2: External (75%)
Capture Point 3: Pump Room (CP3) (Geometry Complete)
Capture Point 4: Drainage (CP4) (Complete)
Round 3: Administration (30%)
Capture Point 5: Reception (CP5) (Planning Complete)
Capture Point 6: Brewing Laboratory (CP6) (Planning Complete)
Screenshots and Concepts
Recent Progress (2/10/08)
- Overlay error worked out and fixed. Haven't seen it really mentioned anywhere. Mentioned it on the overlay tool talk page.
- Overhauled the first and second outdoor areas, made liberal use of displacements and overlays.
- Extended the other side of the ravine out in the second outdoor area, currently filling out with geometry and props.
- Few parts of cap 4 expanded and modified to make room for round 3.
Influences
-BLU base in cp_well
-BLU geometry in ctf_2fort
-BLU buildings in cp_granary