Logic autosave

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Revision as of 16:05, 5 August 2006 by Ts2do (talk | contribs) (→‎Inputs: ep1 add)
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Entity Description

An entity that is used to force an autosave. It is usually triggered before large firefights or dangerous areas where the player might die.

  • Arguably pointless for multiplayer.

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.

Inputs

Force an autosave.
  • SaveDangerous <float>
Force an autosave as autosavedangerous.sav. If the player is alive after the passed number of seconds it replaces the standard auto save.

Outputs