Body Groups
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Body Groups
Body Groups are sub-meshes of a model that can have changable states. Server code can change the state a model's body groups.
To define a body groups, you need to add a lines in the .qc.
$bodygroup (name)
{
studio (modelname)
["studio" modelname]
[blank]
}
For example (a single .mdl could be used for characters with and without glasses):
$bodygroup studio
{
studio "dude.smd"
}
$bodygroup eyewear
{
studio "glasses.smd"
blank
}
This example has two body groups numbered 0 and 1. Group 0 uses a single mesh and group 1 can be a visible glasses model (state 0) or invisible (state 1).
To change a body group's state simply call CBaseAnimating::SetBodygroup( int iGroup, int iValue ) in server code. For example, this would randomly give 1 out of 5 characters glasses:
SetBodyGroup( 1, ( RandInt( 1, 5 ) == 1 )?1:0 );
Calculating the Bodygroup Integer
Todo: content