Talk:Team Fortress 2 Design Theory

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Revision as of 05:01, 15 January 2008 by Etset (talk | contribs) (Typos)
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Going to be working on this page all today, and for now just going to save this tiny section if anyone wants to give it a read. This page is going to be pretty long, mainly featuring all the things to take up when making a TF2 map. So hopefully this will help anyone, as its going to be very, very long.--Gear 14:16, 11 Jan 2008 (PST)

Shaping up to be an interesting read! Keep on, good job! :) --Etset 14:48, 11 Jan 2008 (PST)
Agreed, looks good! --Daeval 14:50, 11 Jan 2008 (PST)
Thanks guys, mainly theres not too much info on starting a TF2 map the right way, so i wanted to get some of the important things down, instead of having mappers go in blind. On top of that, Tf2 has great mapping, and so i wanted to get it down to the form of text to really show what goes into making a map from the beginning to end, within TF2.--Gear 15:29, 11 Jan 2008 (PST)
Could you normalize the map name capitalizations? It looks so awful to see cp_DustBowl, CP_Dustbowl, cp_dustbowl, cp_Dustbowl and CP_DustBowl all on the same page :) --Baliame (talk) 06:20, 12 Jan 2008 (PST)
Remember im still working on it, ;_)!--Gear 06:25, 12 Jan 2008 (PST)

Typos

Since you still seem to be editing this page (still have the WIP template on it), I'll just warn you here: the Maintenance > misspelling page has detected a few typos: arent (aren't), dont (don't) and alot (a lot). Please correct them ;) --Etset 04:01, 15 Jan 2008 (PST)