Talk:AI Programming Overview

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Revision as of 01:21, 4 August 2005 by Fluxtah (talk | contribs)
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Hey guys i just wanted to say i'm sofar a huge hl2 fan and it's friggen awesome how realistic the AI in this game is...and now on to the main subject I like to spice things up a bit when i create an online or a lan game w/ my friends and maybe throw in an npc or two. But it really isn't that interesting because they just sit there and well really don't do jack shit **excuse the language por favor** so it's pretty cool for lets say half a second. If anone knows how to so called "piss off the NPC" in otherwords create an AI script or something. Please let me know. E-mail me at riwanika@gmail.com I'm sure it'll make not only my online gaming a little more fun :P but yours as well. Thank you... Best Regards Jack Dan



Well it seems no one else will spill the beans on AI Programming with Source so I have started, I will evolve the documents the more I begin to understand them, at the moment I am shifting in content from my private documenting of the AI in Source, to help me understand it better, so I thought I would share, it's more from a programmatic viewpoint (my viewpoint) so feel free to weave in your wealth of AI knowledge you guru's.

--fluxtah 12:52, 3 Aug 2005 (PDT)

I would offer to help, but I'm so out of touch with programming I don't even know where I might be helpful! --TomEdwards 12:53, 3 Aug 2005 (PDT)
Thanks for sharing your information. I'm trying to figure out AI scripting(Response System), and I started reading AI related codes. I'll add my findings as my progress -N-neko



Nice one mate, there is still loads more that could go in, including an example of a working NPC with custom schedules, tasks and conditions to bring it all together.

Also some pathfinding would be good.

--fluxtah 01:21, 4 Aug 2005 (PDT)