Trigger autosave

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Revision as of 16:17, 5 August 2006 by Ts2do (talk | contribs) (→‎Keyvalues: ep1 add)
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Entity Description

Self-explanatory.

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
  • master
<target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
  • DangerousTimer
<float> The number of seconds the player must survive before this autosave takes effect.

Inputs

Outputs