Vegetation

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Revision as of 01:48, 1 December 2025 by Weevil bob (talk | contribs) (Created page with "Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. == Vegetation Types == In nature plants evolved to grow in different forms to fill gaps (niches) in their local environment, for example a vine growing up a tree to reach light that is less available on the ground. == Modelling techniques == Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant...")
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Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design.

Vegetation Types

In nature plants evolved to grow in different forms to fill gaps (niches) in their local environment, for example a vine growing up a tree to reach light that is less available on the ground.

Modelling techniques

Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant they are aiming to create.

  • billboarding (Grasses, radially symmetrical plants).
  • billboard clouds (leaves, bushes).

Textures

  • alpha clipping

Materials

LODs