How to add new subtitles for L4D2
Jump to navigation
Jump to search
Creating Custom Subtitles in Left 4 Dead 2
This guide explains how to create custom subtitles for your own campaigns in **Left 4 Dead 2**.
Step 1: Create a sound script
First, create a file named:
your_campaign_level_sounds.txt
Inside, define the sound event you want to subtitle. Example:
"npc.command_intro" { "channel" "CHAN_VOICE" "volume" "1.0" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "sblitz/command_radio0.wav" }
- The identifier (e.g.
npc.command_intro
) will later be referenced in your subtitles.*
Step 2: Reference the sound name
Copy the name you defined (e.g. npc.command_intro
).
This will be used inside your subtitle file.
Step 3: Create a closecaption file
Now create a new file named:
closecaption_english.txt
(or closecaption_spanish.txt
, depending on the language).
- Important:** the word
closecaption
must be present in the filename, otherwise it will not work.
- Important:** the word
Step 4: Subtitle file structure
The file should follow this format:
"lang" { "Language" "Latam" "Tokens" { "testcommands" "<clr:255,0,0>This is red<I> and italics<B> and <cr>bold<B><I><clr:255,255,255> white again." "ambient.nocopyrightxmas" "<sfx><norepeat:15><clr:204,0,0>[Playing 'Christmas Spirit' by Shane Ivers.]" } }
- Each line starts with the sound event identifier.
- After that, write the text to display.
- You can use formatting codes like:
*<clr:R,G,B>
= text color. *<sfx>
= marks sound effects. *<norepeat:15>
= avoid repeating subtitles too often. *<B>
,<I>
= bold/italic.
Example: linking sound and subtitle
Sound script file:
"ambient.elev_music" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "maps/mymap/elevator_music.wav" }
Subtitle file:
"ambient.elev_music" "<sfx><norepeat:15><clr:255,158,71>[Elevator Music]"
Step 5: Place files
- Place your
.txt
subtitle file inside:
resource\
(either in your map folder or a custom addon folder).
- Make sure your
gameinfo.txt
references the folder correctly.
Step 6: Compile subtitles
Finally, subtitles must be compiled with **captioncompiler**.
Open Command Prompt and run:
cd "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2" "../bin/captioncompiler" "../../<your_folder>/resource/closecaption_english.txt"
Example:
cd "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2" "../bin/captioncompiler" "../../bts_patch/resource/subtitles_english.txt"
Notes
- Always close your braces
{ }
properly in both files. - If the game does not display your subtitles, check encoding (UTF-8 without BOM) and paths.
- You can add multiple languages by creating multiple files (e.g.
closecaption_spanish.txt
).