trigger_brush
		
		
		
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
|  Class hierarchy | 
|---|
| CTriggerBrush | 
|  modelentities.cpp | 
trigger_brush  is a   brush entity  available in all  Source games. Deprecated entity during the development of Half-Life 2, its sole difference compared to other entities is that a
 Source games. Deprecated entity during the development of Half-Life 2, its sole difference compared to other entities is that a OnUse output ↓ exists which may be useful when combined with player event targetnames (such as game_playerdie).
 Note:The brush is fully solid unlike other trigger entities.
Note:The brush is fully solid unlike other trigger entities. Note:Use func_button instead to detect players using +use, it behaves like trigger_brush but is more likely to work on any version of Source.
Note:Use func_button instead to detect players using +use, it behaves like trigger_brush but is more likely to work on any version of Source.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Input Filter (InputFilter) <choices>
- Used to specify which inputs this entity will accept.
- Don't alert parent (DontMessageParent) <boolean>
- Decides whether to forward OnStartTouch, OnEndTouch outputs or Use input to parented entity.
Inputs
- Use
- Fires the OnUse output.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnUse
- !activator = activator of the Use input
 !caller = this entity
 Fired when theUseinput is given.
- OnStartTouch
- !activator = entity that touched this trigger
 !caller = this entity
 Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.
- OnEndTouch
- !activator = entity that stopped touching this trigger (may be NULL if the entity was killed)
 !caller = this entity
 Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
FGD Code
Todo: add InputFilter keyvalue
@SolidClass base(Targetname, Parentname, Global, Inputfilter, EnableDisable) = trigger_brush
[
	DontMessageParent(integer) : "Don't alert parent" : 0 : "When 0 forwards OnStartTouch, OnEndTouch outputs or Use input to parented entity"
	input Use(void) : "Fires the OnUse output."
	output OnUse(void) : "Fired when the Use input is given. "
	output OnStartTouch(void) : "Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire."
	output OnEndTouch(void) : "Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire."
]

